Interview with Designing Sound

Here’s a written interview I’ve just done for the wonderful game audio resource site designingsound.org. My roots are in video game development and my ties to that community have only grown since I’ve moved on to voice acting. Audio is my tribe.

I’ve also contributed a few opinions to this fantastic “Getting a Job Creating Sound and Music for Videogames” article by Will Morton. I highly recommend you bookmark that page if you’re curious about pursuing a job in game audio.

Can I be a voice actor in my hometown?

This is a letter I wrote in response to someone asking what their chances of working in games and animation were locally, outside of Los Angeles:

I would say there is no work for games or animation where you are, only because the perception with clients is that all the talent resides in Los Angeles. Usually the first piece of advice a voice actor gives someone is “move to LA,” because that’s what you’re going to end up having to do.

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VO for video games: Where can I get some?

Are you making a video game? Would you like some voice overs in it? Here are some ways you can go about it:

Your cast must either be all union actors or all non-union actors. (Side note: Actors can simultaneously do union and non-union work if they are financial core. However your project must cast actors only as all union or non-union.) That also means if you have a union-only cast, you can’t have yourself or fellow developers perform in the game, not even as creatures (though it’s obviously more difficult to detect with creatures when they’re sound designed), unless you and the devs are SAG-AFTRA members as well.

Continue reading “VO for video games: Where can I get some?”