For those who are new to directing voice actors, or who have been directing but would like to know what actors love or hate when being directed, this post is for you.
Individuals have asked me about listening to demos and passing them along to agents. The following is a breakdown of the logistics involved for recording your demos to sign with an agency.
Your first VO demos, particularly if they were recorded and edited by you, will not be good. They will not reflect your strengths, they will not show off your technical editing abilities (even if you are a seasoned audio professional). The reason for this is because voice over demos aren’t meant to appeal to you, they’re meant to appeal to agents and potential clients. You are incapable of stepping outside your own body, outside your opinion of yourself, to be able to hear and distinguish what is viable in the marketplace. You are not an accurate judge of your own abilities early on because you are still (and always will be) learning. Artistic self-objectivity is nearly impossible.
If you’re looking at composing for games, get involved with the indie scene. Look at indie-attractive sites like Steam Greenlight and Kickstarter and see if anyone’s looking for composers. Search for game jams. Regularly check sites like Tigsource and Meetup. Rack up shipped title credits to use for your portfolio. When you feel ready establish yourself with real living wage fees.